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CDZ SUMMER JAMS 2.0 Breakdown Pg1

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Re: CDZ SUMMER JAMS 2.0 FEBRUARY 14th SUNDAY

Postby Cronic D » 15 Feb 2010 19:01

SIDEWAYS S15 wrote:il be glad when i get my license so i can turn up to any event, but if i cant il let you know.


Honestly dude if your stuck for a ride again let us know and we may be able to sort you somethin and if you really wanted to be there the trains just up the road from both of our houses man, less excuses more action.....
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Re: CDZ SUMMER JAMS 2.0 Breakdown Pg1

Postby Bling » 15 Feb 2010 20:43

chur to everyone that came was a bloody good day. Shame about the numbers. Just shows who is really into the sport with the same people turning up everytime 8) 8) 8)
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Re: CDZ SUMMER JAMS 2.0 Breakdown Pg1

Postby N|NE » 15 Feb 2010 23:00

I come all the way from Hamilton for that @$$ WH00Pin from CDT, not hard to pick you up.
Always fun driftin with CDT, priceless being able to sit down and watch those boys carve it up.
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Re: CDZ SUMMER JAMS 2.0 Breakdown Pg1

Postby PS13Boy » 16 Feb 2010 18:34

Yeah that was an awesome day again. 8)
Haha burn James! :P

Doing judging was a real learning experience.
Qualifying worked pretty good, me and Kev got pretty similar results.
But for the battles I was counting clipping points, Kev was doing style points.
It is too fricken hard to count cp's for 2 cars, and when they get separated it's impossible! :x
So for the battles I reckon we just do style points, get closer to the cp's, get more betterer points! :mrgreen:

Also, the starts are a problem for me.
It's easy for the lead car to get a surprise gap because they decide when to start, I reckon we maybe have rolling starts instead. Like you gotta slowly roll up to a start line together, then go on the line.
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Re: CDZ SUMMER JAMS 2.0 Breakdown Pg1

Postby catchafox » 17 Feb 2010 08:05

Good idea with the rolling start Dave that makes sence and would keep things fair.
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Re: CDZ SUMMER JAMS 2.0 Breakdown Pg1

Postby Cronic D » 17 Feb 2010 08:22

Personally I reckon the Judges should of said go, rather than just standing there waiting for something to happen or waiting for the person in front to make the first move? wouldve helped but we could look at rolling starts.
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Re: CDZ SUMMER JAMS 2.0 Breakdown Pg1

Postby PS13Boy » 22 Feb 2010 18:26

Oh OK, sorry it's my fault then... :roll:
But yeah, saying go is sooo lame :roll: , that can be Kev's job if we're gonna do that. :lol:
We could make traffic lights and have a start button, then yeah, I'll be into it..... :P :P :P :lol:
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Re: CDZ SUMMER JAMS 2.0 Breakdown Pg1

Postby SIDEWAYS S15 » 22 Feb 2010 19:06

i can easily make a set of trafic lights?
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Re: CDZ SUMMER JAMS 2.0 Breakdown Pg1

Postby catchafox » 22 Feb 2010 20:14

Its ok James im all ready on it!
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Re: CDZ SUMMER JAMS 2.0 Breakdown Pg1

Postby PS13Boy » 26 Feb 2010 22:04

Haha I was joking but that's farken awesome bro! :mrgreen:
Us Cronic Drift Team fullas are pretty on to it aye! 8)
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